public AnimationState PlayQueued (string animation, QueueMode queue= QueueMode.CompleteOthers, PlayMode mode= PlayMode.StopSameLayer);


Reproduce una animación después de que animaciones anteriores hayan terminado de reproducirse

Por ejemplo, podría reproducir una secuencia específica de animaciones después de cada una.

The animation state duplicates itself before playing thus you can fade between the same animation. This can be used to overlay two same animations. For example you might have a sword swing animation. The player slashes two times quickly after each other. You could rewind the animation and play from the beginning but then you will get a jump in the animation.

The following queue modes are available:
If queue is QueueMode.CompleteOthers this animation will only start once all other animations have stopped playing.
If queue is QueueMode.PlayNow this animation will start playing immediately on a duplicated animation state.

Después de que la animación haya parado de reproducirse, se limpiará automáticamente. Utilizar el estado de animación duplicado después de que haya terminado resultará en una excepción.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Animation anim; void Start() { anim = GetComponent<Animation>(); } void Update() { if (Input.GetButtonDown("Fire1")) anim.PlayQueued("shoot", QueueMode.PlayNow); } }