Version: 2017.3
public bool CalculatePath (Vector3 targetPosition, AI.NavMeshPath path);


targetPosition La posición final de la ruta solicitada.
path El camino resultante.

Valor de retorno

bool True if a path is found.


Calculate a path to a specified point and store the resulting path.

This function can be used to plan a path ahead of time to avoid a delay in gameplay when the path is needed. Another use is to check if a target position is reachable before moving the agent.

using UnityEngine;
using UnityEngine.AI;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform target; private NavMeshAgent agent; void Start() { agent = GetComponent<NavMeshAgent>(); NavMeshPath path = new NavMeshPath(); agent.CalculatePath(target.position, path); if (path.status == NavMeshPathStatus.PathPartial) { } } }