La posición del rigidbody.
Rigidbody.position allows you to get and set the position of a Rigidbody using the physics engine. If you change the position of a Rigibody using Rigidbody.position, the transform will be updated after the next physics simulation step. This is faster than updating the position using Transform.position, as the latter will cause all attached Colliders to recalculate their positions relative to the Rigidbody.
Si desea mover continuamente un rigidbody, utilice MovePosition, que tiene en cuenta la interpolación.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { GetComponent<Rigidbody>().position = Vector3.zero; } }