channel | 要接收数据的通道。 |
buffer | 一个原始字节缓冲区,其中包含要发送到设备的触觉数据。 |
bool 如果成功,则返回 true。否则返回 false。
向设备发送原始触觉数据缓冲区。
缓冲数据以 sampleRate 速率(由调用 TryGetCapabilities 方法返回的 frequencyHz 值表示)播放,直到完成。
**注意:**并非所有设备都支持播放触觉缓冲区。要确定是否支持缓冲触觉,请调用 InputDevice.TryGetHapticCapabilities 方法并检查 HapticCapabilities.supportsBuffer 属性。而且,发送给 InputDevice 的缓冲区大小不得大于 HapticCapabilities.bufferMaxSize。
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