此枚举描述如何将 RenderTexture 用作 VR 眼睛纹理。不必手动使用此枚举的值,它会使用 eyeTextureDesc 或其他返回 RenderTextureDescriptor 的 VR 函数返回的值。
None | 此 RenderTexture 不是 VR 眼睛纹理。不会发生特殊渲染行为。 |
OneEye | 此纹理对应于立体显示屏上的一只眼睛。 |
TwoEyes | 此纹理对应于立体显示屏上的两只眼睛。在使用 Graphics.Blit 和其他渲染函数时,应考虑这一点。 |
DeviceSpecific | 外部 XR 提供程序使用的纹理。提供程序负责定义纹理的布局和使用。 |
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