借助 ReadOnly 属性,您可以将作业中所用结构的某个成员标记为只读。
在作业中使用原生容器时,这些容器在默认情况下处于读写状态。这意味着,您无法同时安排两个作业来引用相同的容器。通过向作业结构中的容器字段添加 ReadOnly 属性,将容器标记为只读,这样一来,两个作业可以并行运行,并从同一容器中读取数据。
另请参阅:IJob、IJobParallelFor。
using Unity.Jobs; using Unity.Collections; using UnityEngine;
public struct MyJob : IJob { [ReadOnly] public NativeArray<int> input;
public NativeArray<int> output;
public void Execute() { for (var i = 0; i < output.Length; ++i) output[i] = input[i]; } }
public class ParallelReplicator : MonoBehaviour { public void OnUpdate() { const int n = 10000; var original = new NativeArray<int>(n, Allocator.Persistent); var clone1 = new NativeArray<int>(n, Allocator.Persistent); var clone2 = new NativeArray<int>(n, Allocator.Persistent);
var job1 = new MyJob { input = original, output = clone1 }; var job2 = new MyJob { input = original, output = clone2 };
var jobX = new MyJob { input = original, output = clone2 };
// Run the jobs in parallel. var jobs = JobHandle.CombineDependencies(job1.Schedule(), job2.Schedule());
// jobX.Schedule(); // Not allowed, throws exception because job2 is writing into clone2.
jobs.Complete();
jobX.Schedule().Complete(); // Allowed, because job2 has been completed by now.
original.Dispose(); clone1.Dispose(); clone2.Dispose(); } }