editorPath | 所选代码编辑器的绝对路径。 |
installation | 用于存储结果 Installation。如果返回值为 False,则忽略此结果。 |
bool 此 IExternalCodeEditor 是否能支持 **editorPath** 实现。
Unity 存储所选编辑器的路径。通过在此方法被调用时返回 True,IExternalCodeEditor 实例可负责此路径。out
变量 **installation** 需要用 "External Tools" 代码编辑器列表中所示的路径和名称构造。
对于支持的代码编辑器路径,此函数将输出变量 **installation** 设置为 Installation 实例,用于描述 Editor Preference > Editor Tool 部分中所示的名称。
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