Version: 2022.3

Transform.worldToLocalMatrix

切换到手册
public Matrix4x4 worldToLocalMatrix ;

描述

将点从世界空间转换到本地空间的矩阵(只读)。

You can also use Transform.InverseTransformPoint to transform coordinates instead of this matrix.

Do not use this matrix to set shader parameters or to perform calculations related to rendering. Use Renderer.worldToLocalMatrix instead.