Version: 2022.3

Transform.localToWorldMatrix

切换到手册
public Matrix4x4 localToWorldMatrix ;

描述

将点从本地空间转换到世界空间的矩阵(只读)。

You can also use Transform.TransformPoint to transform coordinates instead of this matrix.

Do not use this matrix to set shader parameters or to perform calculations related to rendering. Use Renderer.localToWorldMatrix instead.