Version: 2022.3

Time

class in UnityEngine

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描述

Provides an interface to get time information from Unity.

For more information, see the following pages in the User Manual: Time and Framerate Management Order of execution for event functions.

静态变量

captureDeltaTimeSlows your application’s playback time to allow Unity to save screenshots in between frames.
captureFramerate Time.captureDeltaTime 的倒数。
deltaTimeThe interval in seconds from the last frame to the current one (Read Only).
fixedDeltaTime执行物理和其他固定帧率更新(如 MonoBehaviour 的 FixedUpdate)的时间间隔(以秒为单位)。
fixedTimeThe time since the last FixedUpdate started (Read Only). This is the time in seconds since the start of the game.
fixedTimeAsDoubleThe double precision time since the last FixedUpdate started (Read Only). This is the time in seconds since the start of the game.
fixedUnscaledDeltaTimeThe timeScale-independent interval in seconds from the last MonoBehaviour.FixedUpdate phase to the current one (Read Only).
fixedUnscaledTimeThe timeScale-independent time at the beginning of the last MonoBehaviour.FixedUpdate phase (Read Only). This is the time in seconds since the start of the game.
fixedUnscaledTimeAsDoubleThe double precision timeScale-independent time at the beginning of the last FixedUpdate (Read Only). This is the time in seconds since the start of the game.
frameCountThe total number of frames since the start of the game (Read Only).
inFixedTimeStep如果在固定时间步长回调(如 MonoBehaviour 的 FixedUpdate)内调用,则返回 true,否则返回 false。
maximumDeltaTimeThe maximum value of Time.deltaTime in any given frame. This is a time in seconds that limits the increase of Time.time between two frames.
maximumParticleDeltaTime帧可以在粒子更新上耗用的最长时间。如果帧耗用的时间超过该值,则将更新拆分为多个较小的更新。
realtimeSinceStartup游戏开始以来的实际时间(只读)。
realtimeSinceStartupAsDoubleThe real time in seconds since the game started (Read Only). Double precision version of realtimeSinceStartup.
smoothDeltaTime经过平滑处理的 Time.deltaTime(只读)。
timeThe time at the beginning of this frame (Read Only).
timeAsDoubleThe double precision time at the beginning of this frame (Read Only). This is the time in seconds since the start of the game.
timeScaleThe scale at which time passes.
timeSinceLevelLoadThe time since this frame started (Read Only). This is the time in seconds since the last non-additive scene has finished loading.
timeSinceLevelLoadAsDoubleThe double precision time since this frame started (Read Only). This is the time in seconds since the last non-additive scene has finished loading.
unscaledDeltaTime从上一帧到当前帧的独立于 timeScale 的时间间隔(以秒为单位)(只读)。
unscaledTimeThe timeScale-independent time for this frame (Read Only). This is the time in seconds since the start of the game.
unscaledTimeAsDoubleThe double precision timeScale-independent time for this frame (Read Only). This is the time in seconds since the start of the game.