xBase | 基本 x 坐标。 |
yBase | 基本 y 坐标。 |
xCount | 沿 X 轴的查询数。 |
yCount | 沿 Y 轴的查询数。 |
xInterval | 沿 X 轴的每个查询之间的间隔。 |
yInterval | 沿 Y 轴的每个查询之间的间隔。 |
使用标准化 x,y 坐标获取地形高度值的数组。
该函数返回大小为 [yCount, xCount] 的二维数组。每个返回值都是四个相邻地形高度样本之间的差值(基于采样点在四个相邻样本组成的四边形中所处的位置)。采样点从 (xBase, yBase) 开始均匀分布。各个点沿 X 轴的间隔为 /xInterval/,沿 Y 轴的间隔为 /yInterval/。所有浮点参数都指定为标准化坐标,其中 0 指示地形的左侧/顶部边框,1 指示地形的右侧/底部边框。如果某个采样点位于 [0,1] 之外,则系统会将它钳制到该范围内。
results | 要通过高度值填充的数组。 |
resultXOffset | X 轴上相对于数组开头的偏移,在该位置开始填充高度值。 |
resultYOffset | Y 轴上相对于数组开头的偏移,在该位置开始填充高度值。 |
xBase | 基本 x 坐标。 |
yBase | 基本 y 坐标。 |
xCount | 沿 X 轴的查询数。 |
yCount | 沿 Y 轴的查询数。 |
xInterval | 沿 X 轴的每个查询之间的间隔。 |
yInterval | 沿 Y 轴的每个查询之间的间隔。 |
使用标准化 x,y 坐标,通过地形高度值填充数组。
该函数采用一个二维数组,并将高度值填充到从 (resultXOffset, resultYOffset) 开始的部分中。与上面的函数重载不同,Unity 不保证在调用 GetInterpolatedHeights
函数期间分配任何内存。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.