以完整细节级别渲染的树的最大数量。
这是一个便捷设置,用于防止在茂密的森林中以太高的分辨率渲染过多的树。
超出 treeMaximumFullLODCount
时不会有淡入淡出效果,因此,您应该调整 /treeBillboardDistance/,
以免包括不必要的树(看不见但仍渲染的树)。
using UnityEngine;
public class Example : MonoBehaviour { void Start() { Terrain.activeTerrain.treeMaximumFullLODCount = 200; } }
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