Format | 要查找的 GraphicsFormat 格式。 |
Usage | 要查找的 FormatUsage 用途。 |
void 返回平台支持的格式。如果不支持任何等效或兼容格式,则该函数返回 GraphicsFormat.None。
返回平台支持用于指定用途的格式。
如果平台支持将指定格式用于相应用途,则此方法返回输入格式。否则,此方法搜索属性与输入格式类似的受支持格式。如果平台不支持任何类似格式,则此方法返回回退格式。例如,如果输入格式是不受支持的压缩格式,则函数返回未压缩的等效格式。如果平台不支持任何等效或兼容回退格式,则此方法返回 GraphicsFormat.None。
另请参阅:GraphicsFormat 枚举和 FormatUsage
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.