具有的系统内存容量(只读)。
此为系统内存容量的近似值(以兆字节为单位)。
**WebGL**:此函数将返回 asm.js/WebAssembly 堆的当前大小。请注意,使用 WebAssembly 时,如果 Unity 内容内存使用量超过初始内存大小,则堆大小在运行时可能增加。
**Windows 应用商店应用程序**:Windows 应用商店应用程序不支持此功能,将始终返回 0。
另请参阅:SystemInfo.graphicsMemorySize。
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