图形设备着色器功能级别(只读)。
此为近似的图形设备“着色器功能”级别,以 DirectX 着色器模型术语表述。
可能的值为:
**50** Shader Model 5.0 (DX11.0)
**46** OpenGL 4.1 功能(Shader Model 4.0 + 曲面细分)
**45** Metal / OpenGL ES 3.1 功能(Shader Model 3.5 + 计算着色器)
**40** Shader Model 4.0 (DX10.0)
**35** OpenGL ES 3.0 功能(Shader Model 3.0 + 整数、纹理数组、实例化)
**30** Shader Model 3.0
**25** Shader Model 2.5(DX11 功能级别 9.3 功能集)
**20** Shader Model 2.0
另请参阅:着色器编译目标。
using UnityEngine;
public class ExampleClass : MonoBehaviour { void Start() { // Check for shader model 4.5 or better support if (SystemInfo.graphicsShaderLevel >= 45) print("Woohoo, decent shaders supported!"); } }
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