SpriteRenderer 将精灵渲染为 9 切片图像,其中角保持不变,其他部分平铺。
在该绘制模式中,角保持不缩放,而其他部分重复,而不是拉伸。它使用 Sprite.border 的值确定每个部分(边界和中心)的平铺方式。
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