tileX | 区块 X 坐标。 |
tileY | 区块 Y 坐标。 |
miplevel | 纹理的多级渐进纹理级别。 |
data | 区块颜色数据。 |
使用颜色值更新稀疏纹理区块。
此函数使坐标为 (tileX,tileY) 的区块位于内存中,并且更新其像素。如果区块已经存在,则仅更新像素。
传入的数据应具有足够适合此区块的像素(tileWidth*tileHeight 个元素)。例外情况可能是小于区块大小的小多级渐进纹理级别;这不影响传入足以适合此 Mip 级别大小的数据。
UpdateTile only works for non-compressed color formats. If you use a sparse texture with a compressed format, use UpdateTileRaw and pass raw tile data bytes (e.g. DXT/BCn-compressed data). UpdateTileRaw can also be more efficient if texture format is not RGBA32, as then Unity does not have to convert from Color32 data into the underlying texture format.
另请参阅:UnloadTile、UpdateTileRaw。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.