Version: 2022.3

SelectIfNotAttribute

class in UnityEditor.ShaderKeywordFilter

/

继承自:ShaderKeywordFilter.FilterAttribute

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描述

Include only the specified shader keywords in the build if the data field doesn't match the condition.

If the data field under SelectIf doesn't match the value of condition, Unity includes only keywordNames in any multi_compile keyword set.

using UnityEditor.ShaderKeywordFilter;

[SelectIfNot(false, keywordNames: "FeatureA")] bool forceFeatureA;

See Also: FilterAttribute.

构造函数

SelectIfNotAttributeInclude only the specified shader keywords in the build if the data field doesn't match the condition.

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