title | 显示在向导窗口顶部的标题。 |
T 向导。
创建一个向导。
当用户点按 Create 按钮时,将调用 OnWizardCreate 函数。
DisplayWizard 将仅针对每个向导类显示一个向导。\
多次复制一个游戏对象的简单向导窗口。
// Simple Wizard that clones an object.
using UnityEngine; using UnityEditor; using System.Collections;
public class ScriptableWizardDisplayWizard : ScriptableWizard { public GameObject objectToCopy = null; public int numberOfCopies = 2; [MenuItem("Example/Show DisplayWizard usage")] static void CreateWindow() { // Creates the wizard for display ScriptableWizard.DisplayWizard("Copy an object.", typeof(ScriptableWizardDisplayWizard), "Copy!"); }
void OnWizardUpdate() { helpString = "Clones an object a number of times"; if (!objectToCopy) { errorString = "Please assign an object"; isValid = false; } else { errorString = ""; isValid = true; } }
void OnWizardCreate() { for (int i = 0; i < numberOfCopies; i++) Instantiate(objectToCopy, Vector3.zero, Quaternion.identity); } }
title | 显示在向导窗口顶部的标题。 |
createButtonName | Create 按钮上显示的文本。 |
otherButtonName | 可选 Other 按钮上显示的文本。忽略此参数将不显示该按钮。 |
T 向导。
创建一个向导。
当用户点按 Create 按钮时,将调用 OnWizardCreate 函数。 DisplayWizard 将仅针对每个向导类显示一个向导。
title | 显示在向导窗口顶部的标题。 |
klass | 实现向导的类。它必须派生自 ScriptableWizard。 |
createButtonName | Create 按钮上显示的文本。 |
otherButtonName | 可选 Other 按钮上显示的文本。忽略此参数将不显示该按钮。 |
ScriptableWizard 向导。
创建一个向导。
当用户点按 Create 按钮时,将调用 OnWizardCreate 函数。 DisplayWizard 将仅针对每个向导类显示一个向导。
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