节能设置,允许屏幕在无用户交互一段时间后变暗。
最适合用于手持设备,
以帮助操作系统以最有效的方式延长电池使用时间。在非手持设备上
不执行任何操作。
sleepTimeout 以秒为单位进行测量。默认值因平台而异,
通常为非零值。
在移动设备上,对于使用加速度计作为主要输入源的
游戏,将 sleepTimeout 设置为 SleepTimeout.NeverSleep
会很有用。但是,此类游戏应该允许在菜单中或在暂停时
调节屏幕亮度。目前,您只能将该属性设置为
SleepTimeout 类中预定义的值之一。get 将
返回某个预定义的值,或在屏幕变暗前实际等待的
秒数,如设备的系统偏好设置中所指定的
那样。
using UnityEngine;
public class Example : MonoBehaviour { void Start() { // Disable screen dimming Screen.sleepTimeout = SleepTimeout.NeverSleep; } }
另请参阅:SleepTimeout。
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