Version: 2022.3

SceneTemplateAsset

class in UnityEditor.SceneTemplate

/

继承自:ScriptableObject

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描述

An Asset that stores everything required to instantiate a new Scene from a templated Scene.

变量

addToDefaultsUse this field to add this template to the list of default templates in the New scene dialog.
badgeThe Scene template's badge.
dependenciesLists Scene dependencies, and specifies whether to clone or reference each one.
descriptionA description of the Scene template. This description can be long. In the Unity editor, it appears on multiple lines.
isValidSpecifies whether the Scene template is valid. Invalid templates do not appear in the New Scene dialog.
previewThe Scene template's preview image or icon.
templateNameA user-defined name for the Scene template Asset. By default, this is the template's file name.
templatePipelineA script that derives from ISceneTemplatePipeline. It allows you to execute custom code when a template is instantiated.
templateSceneThe Scene that is copied when the Scene template is instantiated.

继承的成员

变量

hideFlags该对象应该隐藏、随场景一起保存还是由用户修改?
name对象的名称。

公共函数

GetInstanceIDGets the instance ID of the object.
ToString返回对象的名称。

静态函数

Destroy移除 GameObject、组件或资源。
DestroyImmediate立即销毁对象 /obj/。强烈建议您改用 Destroy。
DontDestroyOnLoad在加载新的 Scene 时,请勿销毁 Object。
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectOfType返回第一个类型为 type 的已加载的激活对象。
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
Instantiate克隆 original 对象并返回克隆对象。
CreateInstance创建脚本化对象的实例。

运算符

bool该对象是否存在?
operator !=比较两个对象是否引用不同的对象。
operator ==比较两个对象引用,判断它们是否引用同一个对象。

消息

Awake当 ScriptableObject 脚本启动时调用此函数。
OnDestroy当脚本化对象将销毁时调用此函数。
OnDisable当脚本化对象超出范围时调用此函数。
OnEnable当对象加载时调用此函数。
OnValidateEditor-only function that Unity calls when the script is loaded or a value changes in the Inspector.
Reset重置为默认值。