gameObject | 要置于当前阶段的游戏对象。 |
将给定的游戏对象置于正在编辑的当前阶段。
在创建新的游戏对象时,它们始终先位于主要阶段。这是因为 GameObject 构造函数不知道自己会由游戏逻辑调用(游戏逻辑应始终将对象置于主要阶段(即游戏)中),还是由编辑器逻辑调用(编辑器逻辑通常应将对象置于正在编辑的当前阶段中)。
无论何时已经从编辑器工具创建对象以及对象应出现在正在编辑的当前阶段中时,都应调用此方法。
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