point | 世界空间中的点。 |
bool 该点是否与任何 Rigidbody2D 碰撞体重叠。
检查是否有任何 Rigidbody2D 碰撞体与空间中的某个点重叠。
不对附加到 Rigidbody2D 的任何 EdgeCollider2D 进行重叠点检查,因为它们没有任何区域,因此不支持该函数。
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