collider | 待检查的碰撞体(检查其是否正在接触附加到该刚体的任何碰撞体)。 |
bool
collider
是否正在接触附加到该刚体的任何碰撞体。
检查 collider
是否正在接触附加到该刚体的任何碰撞体。
请务必注意,检查碰撞体是否正在接触是对照上次物理系统更新进行的;那是当时接触碰撞体的状态。如果刚添加了新的 Collider2D,或者移动了 Collider2D,但尚未进行更新,则这些碰撞体不会显示正在接触。此函数返回与物理碰撞或触发器回调相同的碰撞结果。
collider | 待检查的碰撞体(检查其是否正在接触附加到该刚体的任何碰撞体)。 |
contactFilter | 接触筛选器,用于以不同方式筛选结果,例如按层遮罩、Z 深度或法线角度。 |
bool
collider
是否正在接触附加到该刚体的任何碰撞体。
检查 collider
是否正在接触附加到该刚体的任何碰撞体,其结果按 ContactFilter2D
进行筛选。
请务必注意,检查碰撞体是否正在接触是对照上次物理系统更新进行的;那是当时接触碰撞体的状态。如果刚添加了新的 Collider2D,或者移动了 Collider2D,但尚未进行更新,则这些碰撞体不会显示正在接触。此函数返回与物理碰撞或触发器回调相同的碰撞结果。
contactFilter | 接触筛选器,用于以不同方式筛选结果,例如按层遮罩、Z 深度或法线角度。 |
bool 是否有任何碰撞体正在接触附加到该刚体的任何碰撞体。
检查是否有任何碰撞体正在接触附加到该刚体的任何碰撞体,其结果按 ContactFilter2D
进行筛选。
请务必注意,检查碰撞体是否正在接触是对照上次物理系统更新进行的;那是当时接触碰撞体的状态。如果刚添加了新的 Collider2D,或者移动了 Collider2D,但尚未进行更新,则这些碰撞体不会显示正在接触。此函数返回与物理碰撞或触发器回调相同的碰撞结果。
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