| commandBuffer | 要执行的 CommandBuffer。 | 
| queueType | 描述应在其上执行所提供的 CommandBuffer 的异步计算队列。 | 
对异步计算队列调度命令缓冲区的执行。传入的 ComputeQueueType 会确定队列顺序。
        请注意,命令缓冲区中的所有命令都需要是适合在异步计算队列上执行的类型。如果缓冲区包含任何不合适的命令,则 Unity 会记录错误并在编辑器控制台窗口中显示。CommandBuffer 可以对异步计算队列使用的命令有:
        
          
            CommandBuffer.BeginSample
          
          
            CommandBuffer.CopyCounterValue
          
          
            CommandBuffer.CopyTexture
          
          
            CommandBuffer.CreateGraphicsFence
          
          
            CommandBuffer.DisableShaderKeyword
          
          
            CommandBuffer.DispatchCompute
          
          
            CommandBuffer.EnableShaderKeyword
          
          
            CommandBuffer.EndSample
          
          
            CommandBuffer.GetTemporaryRT
          
          
            CommandBuffer.GetTemporaryRTArray
          
          
            CommandBuffer.IssuePluginEvent
          
          
            CommandBuffer.ReleaseTemporaryRT
          
          CommandBuffer.SetComputeBufferData
          
            CommandBuffer.SetComputeBufferParam
          
          
            CommandBuffer.SetComputeFloatParam
          
          
            CommandBuffer.SetComputeFloatParams
          
          
            CommandBuffer.SetComputeIntParam
          
          
            CommandBuffer.SetComputeIntParams
          
          
            CommandBuffer.SetComputeMatrixArrayParam
          
          
            CommandBuffer.SetComputeMatrixParam
          
          
            CommandBuffer.SetComputeTextureParam
          
          
            CommandBuffer.SetComputeVectorParam
          
          
            CommandBuffer.SetComputeVectorArrayParam
          
          
            CommandBuffer.SetGlobalBuffer
          
          
            CommandBuffer.SetGlobalColor
          
          
            CommandBuffer.SetGlobalFloat
          
          
            CommandBuffer.SetGlobalFloatArray
          
          
            CommandBuffer.SetGlobalInt
          
          
            CommandBuffer.SetGlobalMatrix
          
          
            CommandBuffer.SetGlobalMatrixArray
          
          
            CommandBuffer.SetGlobalTexture
          
          
            CommandBuffer.SetGlobalVector
          
          
            CommandBuffer.SetGlobalVectorArray
          
          CommandBuffer.WaitOnGraphicsFence
        
        系统保证这些命令都在同一队列上执行。如果目标平台不支持异步计算队列,则 Unity 会将工作分发到图形队列。
另请参阅:SystemInfo.supportsAsyncCompute、GPUFence、CommandBuffer。