type | 内置临时渲染纹理类型。 |
name | 临时渲染纹理名称。 |
nameID | 临时渲染纹理名称(整数形式,请参阅 Shader.PropertyToID)。 |
tex | 要使用的 RenderTexture 或 Texture 对象。 |
mipLevel | 要使用的 RenderTexture 的 MipLevel。 |
cubemapFace | 要使用的立方体贴图 RenderTexture 的立方体贴图面。 |
depthSlice | Depth slice of the Array RenderTexture to use. The symbolic constant RenderTargetIdentifier.AllDepthSlices indicates that all slices should be bound for rendering. The default value is 0. |
renderTargetIdentifier | 现有的渲染目标标识符。 |
创建渲染目标标识符。
可以通过多种方式标识纹理,例如 RenderTexture 对象、Texture 对象、一个内置渲染纹理 (BuiltinRenderTextureType) 或(使用 CommandBuffer.GetTemporaryRT 创建的)具有名称的临时渲染纹理。
可以从 RenderTexture 引用、Texture 引用、 BuiltinRenderTextureType 或名称隐式创建 RenderTargetIdentifier。
从 Texture 引用创建的 RenderTargetIdentifier 只在传递给 CommandBuffer.SetGlobalTexture 时有效。
另请参阅:CommandBuffer.SetRenderTarget、CommandBuffer.SetGlobalTexture。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.