Version: 2022.3

RenderPipeline

class in UnityEngine.Rendering

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描述

定义一系列描述 Unity 如何渲染帧的命令和设置。

变量

disposed当 RenderPipeline 无效或被销毁时,返回 true。

公共函数

ProcessRenderRequestsExecutes RenderRequests submitted using Camera.SubmitRenderRequests.

受保护的函数

IsRenderRequestSupportedReturns true when the active render pipeline supports the RenderRequest type.
RenderEntry point method that defines custom rendering for this RenderPipeline.

静态函数

BeginCameraRenderingCalls the RenderPipelineManager.beginCameraRendering delegate.
BeginContextRenderingCalls the RenderPipelineManager.beginContextRendering and RenderPipelineManager.beginFrameRendering delegates.
BeginFrameRenderingCalls the RenderPipelineManager.beginFrameRendering delegate.
EndCameraRenderingCalls the RenderPipelineManager.endCameraRendering delegate.
EndContextRenderingCalls the RenderPipelineManager.endContextRendering and RenderPipelineManager.endFrameRendering delegates.
EndFrameRenderingCalls the RenderPipelineManager.endFrameRendering delegate.
SubmitRenderRequestSubmit a renderRequest.
SupportsRenderRequestQuery the active render pipeline to check support for the given RequestData type.