normalizedCamViewport | 当前渲染的摄像机的视口。 |
向 commandbuffer 添加命令以向当前渲染目标绘制 VR 设备的遮挡网格。
渲染命令缓冲区中的命令是低级图形操作,可以在脚本中排序。特别是此命令用于渲染活动 VR 设备提供的遮挡网格。
在其他渲染方法之前调用此方法可防止渲染位于 VR 设备可见区域外部的对象。
另请参阅:XRSettings.useOcclusionMesh 和 XRSettings.occlusionMaskScale。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.