width | RenderTexture 的宽度(以像素为单位)。 |
height | RenderTexture 的高度(以像素为单位)。 |
colorFormat | RenderTexture 的颜色格式。 |
depthStencilFormat | The depth stencil format for the RenderTexture. |
depthBufferBits | 用于深度缓冲区的位数。 |
mipCount | Amount of mips to allocate for the RenderTexture. |
使用默认值或特定宽度、高度和格式创建 RenderTextureDescriptor。
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