playable | 拥有当前 PlayableBehaviour 的 Playable。 |
在拥有此 PlayableBehaviour 的 PlayableGraph 停止时调用此函数。
当 Unity 停止播放拥有的图时,系统会调用 OnGraphStop,并保证在已调用 OnGraphStart 的情况下始终且只调用该函数。 如果仅手动评估过该图,则会在将其在销毁之前调用 OnGraphStop。
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