origin | 扫描开始处的球体中心。 |
radius | 该球体的半径。 |
direction | 扫描球体的方向。 |
hitInfo | 如果返回 true,则 hitInfo 将包含有关碰撞体的撞击位置的更多信息(另请参阅:RaycastHit)。 |
maxDistance | 投射的最大长度。 |
layerMask | 层遮罩,用于在投射胶囊体时有选择地忽略碰撞体。 |
queryTriggerInteraction | 指定该查询是否应该命中触发器。 |
bool 当球体扫描与任何碰撞体交叠时为 true,否则为 false。
沿射线投射球体并返回有关命中对象的详细信息。
另请参阅:Physics.SphereCast。
origin | 扫描开始处的球体中心。 |
radius | 该球体的半径。 |
direction | 扫描球体的方向。 |
results | 用于保存结果的缓冲区。 |
maxDistance | 投射的最大长度。 |
layerMask | 层遮罩,用于在投射胶囊体时有选择地忽略碰撞体。 |
queryTriggerInteraction | 层遮罩,用于在投射胶囊体时有选择地忽略碰撞体。 |
int
存储到 results
缓冲区的命中对象数量。
沿该方向投射球体,并将结果存储到缓冲区中。
另请参阅:Physics.SphereCastNonAllloc。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.