center | 盒体的中心。 |
halfExtents | 盒体各个维度大小的一半。 |
direction | 投射盒体的方向。 |
hitInfo | 如果返回 true,则 hitInfo 将包含有关碰撞体的撞击位置的更多信息(另请参阅:RaycastHit)。 |
orientation | 盒体的旋转。 |
maxDistance | 投射的最大长度。 |
layerMask | 层遮罩,用于在投射胶囊体时有选择地忽略碰撞体。 |
queryTriggerInteraction | 指定该查询是否应该命中触发器。 |
bool 如果发现任何交叉点,则返回 true。
沿射线投射盒体并返回有关命中对象的详细信息。
另请参阅:Physics.BoxCast。
center | 盒体的中心。 |
halfExtents | 盒体各个维度大小的一半。 |
direction | 投射盒体的方向。 |
results | 用于存储结果的缓冲区。 |
orientation | 盒体的旋转。 |
maxDistance | 投射的最大长度。 |
layerMask | 层遮罩,用于在投射胶囊体时有选择地忽略碰撞体。 |
queryTriggerInteraction | 指定该查询是否应该命中触发器。 |
int
存储到 results
缓冲区的命中对象数量。
沿射线投射盒体并返回有关命中对象的详细信息。
另请参阅:Physics.BoxCastNonAlloc。
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