当 ParticleSystem.MainModule.ringBufferMode 设置为循环时,此值定义粒子生命周期中的循环比例。
这样可以使用在粒子生命周期内应用的其他粒子属性,例如 SizeOverLifetime。如果系统必须替换粒子,粒子将从当前时期开始播放,直到整个生命周期结束。然后,会将其删除。
using UnityEngine; using System.Collections;
[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps;
void Start() { ps = GetComponent<ParticleSystem>(); }
void Update() { var main = ps.main; main.ringBufferLoopRange = new Vector2(0.1f, 0.6f); } }
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