nameOption | 名称匹配选项。 |
searchOption | 搜索类型选项。 |
bool Returns false if the source file is empty or invalid. Returns true otherwise.
搜索项目中是否存在匹配的材质,然后使用这些材质而不是内部材质。
Unity 使用 nameOption 指定的命名惯例来查找和匹配项目中的材质资源,并将它们映射到模型。使用搜索选项指定是在项目范围内搜索、在本地搜索,还是从模型所在位置向上递归搜索。
using UnityEditor;
public class MaterialRemapper : AssetPostprocessor { void OnPreprocessModel() { ModelImporter modelImporter = assetImporter as ModelImporter; modelImporter.SearchAndRemapMaterials(ModelImporterMaterialName.BasedOnMaterialName, ModelImporterMaterialSearch.Everywhere); } }
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