在两种烹制之间切换,一种是实现更快模拟,另一种是实现更快烹制时间。
设置后,这会运行一些额外步骤,以保证生成的网格对于运行时性能是最佳的。这会影响物理查询以及接触生成的性能。如果未设置,则会尽快生成结果。因此,烹制的 MeshCollider 可能不是最佳的。
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