按此矩阵变换位置(普通)。
返回按当前完全任意的矩阵变换的位置 /v/。
如果该矩阵是常规 3D 变换矩阵,则改用
MultiplyPoint3x4 要快得多。MultiplyPoint
较慢,但是也可以处理
投影变换。
另请参阅:MultiplyPoint3x4、MultiplyVector。
using UnityEngine;
public class ScriptExample : MonoBehaviour { void Start() { // Find our current location in the camera's projection space. Vector3 pt = Camera.main.projectionMatrix.MultiplyPoint(transform.position); } }
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