Version: 2022.3
public bool HasConstantBuffer (string name);
public bool HasConstantBuffer (int nameID);

参数

name 属性的名称。
nameID The name ID of the property. Use Shader.PropertyToID to get this ID.

返回

bool Returns true if MaterialPropertyBlock has this property.

描述

Checks if MaterialPropertyBlock has the ConstantBuffer property with the given name or name ID. To set the property, use SetConstantBuffer.