material | 目标材质。 |
在所有带 MaterialProperty.PropFlags.Normal 标志的材质属性上进行迭代,并检查这些属性引用的纹理是否导入为 TextureImporterType.NormalMap。
例如,可以在 AssetPostprocessor 中使用此方法来检查作为子资源导入到生成的预制件中的材质资源。
如果在普通编辑器工作流程中调用该方法,例如在 Unity 中添加和导入新资源后进行此调用,则会有一个弹出窗口列出要修复的纹理。然后,您可以选择修复或忽略它们。
如果在编辑器以批处理模式启动或运行时调用该方法,则会自动为您修复纹理。
另请参阅:TextureImporterType、PropFlags。
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