Master 配置支持所有可能的优化,淋漓尽致发挥出全部的性能。例如,在使用 MSVC++ 编译器的平台上,此选项允许在链接时生成代码。使用此配置编译代码所需的时间比使用 Release 配置要长得多。如果构建时间的增加量在可接受范围,Unity 建议使用 Master 配置构建游戏的发布版本。
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