output | 调用此方法的 AnimationPlayableOutput 实例。 |
streamSource | 要应用于此输出的 AnimationStreamSource。 |
设置指定的 AnimationPlayableOutput 的流源。
如果输出的 AnimationStreamSource 设置为 AnimationStreamSource.DefaultValues,则输出的 AnimationStream 用 Animator 的默认值初始化每一帧。
如果输出的 AnimationStreamSource 设置为 AnimationStreamSource.PreviousInputs,则输出的 AnimationStream 用同一 Animator 所有之前的计算输出的结果初始化每一帧。
如果使用连接到 AnimationPlayableOutput 的图形对连接到同一 Animator 的其他动画图形进行后处理,则应使用 AnimationStreamSource.PreviousInputs。例如,如果使用 AnimationStream 构建 Inverse Kinematics 约束对内置 AnimatorController 进行后处理,则应将 AnimationPlayableOutput 设置为 AnimationStreamSource.PreviousInputs。
要从空白状态开始 AnimationStream,应使用 AnimationStreamSource.DefaultValues。
例如,要从默认姿势开始构建自定义动画源,应将 AnimationPlayableOutput 设置为 AnimationStreamSource.DefaultValues。
另请参阅:AnimationStreamSource。
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