dialogOptOutDecisionType | 用户可以做出的选择退出决策的类型。 |
dialogOptOutDecisionStorageKey | 用于存储决策的唯一键设置。 |
optOutDecision | 用于存储决策的唯一键设置。 |
此方法显示模态对话框,使用户可以选择不再次显示当前对话框。
使用此方法作为简写形式来设置用户对通过 DisplayDialog 显示的对话框可以做出的不显示决策。
无需在调用 DisplayDialog 之后设置此内容,因为 Unity 会自动处理它。
如果用户选择不显示对话框,则 Unity 会存储此决策。如果 dialogOptOutDecisionType
设置为 DialogOptOutDecisionType.ForThisMachine,则 Unity 会通过 EditorPrefs.SetBool 存储它。如果 dialogOptOutDecisionType
设置为 DialogOptOutDecisionType.ForThisSession,则 Unity 会通过 SessionState.SetBool 存储它。在两种情况下,Unity 都会将其存储在作为 dialogOptOutDecisionStorageKey
提供的键之下。
此方法会基于提供的 dialogOptOutDecisionType
自动在存储位置中设置决策。
另请参阅:DisplayDialog 函数。
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