position | 屏幕上用于多属性字段的矩形。 |
valuesIterator | 要为其创建控件的首个属性的 SerializedProperty。 |
label | 要使用的可选标签。如果未指定,则使用属性本身的标签。使用 GUIContent.none 可完全不显示标签。 |
subLabels | 显示在每个浮点字段前的小标签的数组。每个字段只有一个字母的空间。 |
visibility | Each SerializedProperty during iteration must have this visibility to be drawn. Use EditorGUI.PropertyVisibility.All to draw all SerializedProperties, regardless of its actual visibility. |
创建一个在同一行中包含多个属性字段的多控件。
标签数组决定显示的属性数量。使用的属性不应超过 4 个。显示的 SerializedProperties 必须是连续的。valuesIterator 参数中提供的属性应该为这些属性中的首个属性。
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