附加到 Collider2D 的 Rigidbody2D。
Collider2D 自动附加到与 Collider2D 相同的 GameObject 上的 Rigidbody2D,或者如果都不存在,则附加到最近父 GameObject 上的 Rigidbody2D。如果未附加 Rigidbody2D,则该属性将为 null。在这种情况下,Collider2D 附加到一个位于世界原点的隐藏体,称为地面体,因为它设置为 RigidbodyType2D.Static。但该隐藏体不可引用。
另请参阅:Rigidbody2D、RigidbodyType2D。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Vector2 force = Vector2.up;
void Start() { // Apply a force to the rigidbody attached to the collider. GetComponent<Collider2D>().attachedRigidbody.AddForce(force); } }
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