LZ4HC“基于块”的压缩。
LZ4HC(LZ4 高压缩)压缩方式产生的压缩文件大小比 LZ4 小,而又比 LZMA 大,但不需要像 LZMA 一样在使用前对整个捆绑包进行解压缩。LZ4(HC) 是“基于块”的算法,因此当从 LZ4(HC) 压缩的捆绑包加载对象时,仅解压缩该对象的相应块。这是在即时发生的,这意味着在使用之前没有等待整个捆绑包解压缩的等待时间。LZ4 格式是在 Unity 5.3 中引入的,在以前的版本中不可用。
此 BuildCompression 仅支持构建资源包,不可在运行时用于再压缩。使用 LZ4Runtime 进行运行时再压缩。
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