Version: 2022.3
public void OnProcessScene (SceneManagement.Scene scene, Build.Reporting.BuildReport report);

参数

scene 当前正在处理的场景。
report 包含关于当前构建信息的报告。在编辑器播放模式下调用此回调以加载场景时,此参数将为 null。

描述

实现此函数以在构建期间接收每个场景的回调。

This callback is invoked during Player and AssetBundle builds, and also as a scene is reloaded while entering Editor playmode. BuildPipeline.isBuildingPlayer can be used to determine in which context the callback is being called.

See Also: BuildPipeline.BuildPlayer, BuildPipeline.BuildAssetBundles.

using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;

class MyCustomBuildProcessor : IProcessSceneWithReport { public int callbackOrder { get { return 0; } } public void OnProcessScene(UnityEngine.SceneManagement.Scene scene, BuildReport report) { Debug.Log("MyCustomBuildProcessor.OnProcessScene " + scene.name); } }