report | 包含构建相关信息的 BuildReport,例如目标平台和输出路径。 |
构建完成后,实现此函数以接收回调。
This callback is invoked during Player builds, but not during AssetBundle builds.
If the build stops early, due to a failure or cancellation, then the callback is not invoked.
See Also: BuildPipeline.BuildPlayer, IPreprocessBuildWithReport
using UnityEditor; using UnityEditor.Build; using UnityEditor.Build.Reporting; using UnityEngine;
class MyCustomBuildProcessor : IPostprocessBuildWithReport { public int callbackOrder { get { return 0; } } public void OnPostprocessBuild(BuildReport report) { Debug.Log("MyCustomBuildProcessor.OnPostprocessBuild for target " + report.summary.platform + " at path " + report.summary.outputPath); } }