Version: 2022.3
public void OnPostprocessBuild (Build.Reporting.BuildReport report);

参数

report 包含构建相关信息的 BuildReport,例如目标平台和输出路径。

描述

构建完成后,实现此函数以接收回调。

This callback is invoked during Player builds, but not during AssetBundle builds. If the build stops early, due to a failure or cancellation, then the callback is not invoked.

See Also: BuildPipeline.BuildPlayer, IPreprocessBuildWithReport

using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;

class MyCustomBuildProcessor : IPostprocessBuildWithReport { public int callbackOrder { get { return 0; } } public void OnPostprocessBuild(BuildReport report) { Debug.Log("MyCustomBuildProcessor.OnPostprocessBuild for target " + report.summary.platform + " at path " + report.summary.outputPath); } }