这是一个结构,用于标识项目范围内的特定对象。
注意:此结构及其成员用于为**可编程构建管线 (Scriptable Build Pipeline)** 包提供低级支持。仅限内部使用;使用可编程构建管线包可以实现全功能的构建管线。可以通过 Unity Package Manager 安装此包。
filePath | 磁盘上包含此对象的文件路径。(仅用于 AssetDatabase 未知的对象)。 |
fileType | 包含此对象的文件类型。 |
guid | 包含此对象的特定资源。 |
localIdentifierInFile | 序列化文件中对象的索引。 |
Equals | 如果对象相等,则返回 true。 |
GetHashCode | 获取 ObjectIdentifier 的哈希代码。 |
ToString | 返回此 ObjectIdentifier 的整齐格式化的字符串。 |
ToInstanceID | Tries to return the InstanceID that represents this ObjectIdentifier. |
ToObject | Tries to find, load, and return the Object that represents this ObjectIdentifier. |
TryGetObjectIdentifier | Tries to convert a persistent Object into an ObjectIdentifier. |
operator != | 如果 ObjectIdentifiers 不同,则返回 true。 |
operator < | 如果第一个 ObjectIdentifier 小于第二个 ObjectIdentifier,则返回 true。 |
operator == | 如果 ObjectIdentifiers 相同,则返回 true。 |
operator > | 如果第一个 ObjectIdentifier 大于第二个 ObjectIdentifier,则返回 true。 |
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