用于为 Unity 构建内容的低级接口。
注意:此类及其成员用于为**可编程构建管线 (Scriptable Build Pipeline)** 包提供低级支持。仅限内部使用;使用可编程构建管线包可以实现全功能的构建管线。可以通过 Unity Package Manager 安装此包。
ArchiveAndCompress | 将资源文件合并到单个存档中,并根据传入的选项对其进行压缩。 |
CalculateBuildUsageTags | 计算一组对象的构建使用情况。 |
CalculatePlayerDependenciesForGameManagers | Calculates dependency information for various internal Unity game manager classes. |
CalculatePlayerDependenciesForScene | 计算场景依赖关系信息。 |
CalculatePlayerSerializationHashForType | Returns a unique hash for a given type's serialized layout. |
GenerateAssetBundleBuilds | 返回 AssetBundleBuild 结构的数组(这些结构详细说明了 AssetDatabase 中设置的当前资源包布局)。 |
GetGlobalUsageFromActiveScene | Gets information about the lighting and render settings in the active scene. |
GetGlobalUsageFromGraphicsSettings | 返回由 Graphics Settings 的 Shader Stripping 部分计算的全局使用情况信息。 |
GetPlayerAssetRepresentations | Returns a list of visible objects directly contained inside of an asset. |
GetPlayerDependenciesForObject | 返回由一个对象引用的对象列表。 |
GetPlayerDependenciesForObjects | 返回由一组对象引用的对象列表。 |
GetPlayerObjectIdentifiersInAsset | 返回直接包含在资源内的对象列表。 |
GetPlayerObjectIdentifiersInSerializedFile | Returns a list of objects directly contained inside of a loose serialized file. |
GetTypeForObject | Returns the System.Type of the ObjectIdentifier specified by objectID. |
GetTypeForObjects | Returns the System.Type of the ObjectIdentifiers and the referenced SerializeReference class types specified by objectIDs. |
GetTypesForObject | Returns the System.Type of the ObjectIdentifier and the referenced SerializeReference class types specified by objectID. |
ObjectIsSupportedInBuild | Returns True if the passed in target object is a valid runtime object. |
StartProfileCapture | Starts a profile capture to record content build profile events. |
StopProfileCapture | Returns an array of ContentBuildProfileEvent structs that contain information for each occuring event. Also stops the profile capture. |
WriteGameManagersSerializedFile | Writes the current settings of internal Unity game manager classes to the 'globalgamemanagers' file on disk. |
WriteSceneSerializedFile | 将场景对象写入磁盘上的序列化文件。 |
WriteSerializedFile | 将对象写入磁盘上的序列化文件。 |
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