这是一个容器,用于保存对象将在构建中序列化的位置的相关信息。
此类有助于确保可以在最终构建的数据中正确解析对象引用。
注意:此类及其成员用于为**可编程构建管线 (Scriptable Build Pipeline)** 包提供低级支持。仅限内部使用;使用可编程构建管线包可以实现全功能的构建管线。可以通过 Unity Package Manager 安装此包。
BuildReferenceMap | 空 BuildReferenceMap 的默认构造函数。 |
AddMapping | 将单个对象的映射添加到将要序列化到构建中的位置。 |
AddMappings | 将一组对象的映射添加到将要序列化到构建中的位置。 |
Dispose | 处置 BuildReferenceMap,销毁所有内部状态。 |
Equals | 如果对象相等,则返回 true。 |
FilterToSubset | Filters this BuildReferenceMap instance to remove references to any objects that are not in the array of ObjectIdentifiers specified by objectIds. |
GetHash128 | 获取 BuildReferenceMap 的哈希。 |
GetHashCode | 获取 BuildReferenceMap 的哈希代码。 |
GetObjectData | 用于在 Unity 内部序列化系统之外支持序列化的 ISerializable 方法。 |
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