center | Bounds 的原点位置。 |
size | Bounds 的尺寸。 |
创建一个新的 Bounds。
创建一个新的具有给定中心和总大小的 Bounds。边界范围 将是给定大小的一半。
// Create bounding box centered at the origin using UnityEngine; using System.Collections;
public class Example : MonoBehaviour { Bounds b;
void Start() { b = new Bounds(new Vector3(0, 0, 0), new Vector3(1, 2, 1)); } }
在没有为构造函数提供参数时,创建的 Bounds 的 中心为 (0,0,0),范围为 (0,0,0)。
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